Some data is ephemeral, stored in RAM, and only significant while an application is running. But some data is meant to be persistent, stored on a hard drive for later use. When you program, whether you’re working on a simple script or a complex suite of tools, it’s common to need to read and write files. Sometimes a file may contain configuration options, and other times the file is the data that your user is creating with your application. Every language handles this task a little differently, and this article demonstrates how to handle data files with Lua.
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